Difference between revisions of "DOMMaterialSpecular"
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(Documentation for the DOMMaterialSpecular class) |
(Documentation for the DOMMaterialSpecular class) |
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* This is a leaf node type. This node type cannot have children. | * This is a leaf node type. This node type cannot have children. | ||
===Remarks <nowiki>[</nowiki>[{{fullurl:DOMMaterialSpecular Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ===Remarks <nowiki>[</nowiki>[{{fullurl:DOMMaterialSpecular Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ||
− | {{:DOMMaterialSpecular Remarks}} | + | {{#ifexist:DOMMaterialSpecular Remarks|{{:DOMMaterialSpecular Remarks}}|}} |
===Properties=== | ===Properties=== |
Revision as of 21:02, 12 April 2017
Represents a specular variant of a material based on the Unity Standard Shader
- Inherits class: DOMMaterialStandard
- This is a leaf node type. This node type cannot have children.
Remarks [edit]
Properties
- Color32 SpecColor {get; set;}
- The specular color
- ResourceValue SpecGlossMap {get; set;}
- A JPG or PNG resource that makes up the Specular Gloss Map
Constructors
- DOMMaterialSpecular()