Difference between revisions of "DOMMaterialSpecular"
From Virtual World Web Wiki
(Documentation for the DOMMaterialSpecular class) |
(Documentation for the DOMMaterialSpecular class) |
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+ | Represents a specular variant of a material based on the Unity Standard Shader | ||
+ | |||
*'''Inherits class: [[DOMMaterialStandard]]''' | *'''Inherits class: [[DOMMaterialStandard]]''' | ||
* This is a leaf node type. This node type cannot have children. | * This is a leaf node type. This node type cannot have children. | ||
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===Properties=== | ===Properties=== | ||
:{{CSharp|Color32 SpecColor {get; set;} }} | :{{CSharp|Color32 SpecColor {get; set;} }} | ||
+ | :: | ||
+ | ::The specular color | ||
:{{CSharp|ResourceValue SpecGlossMap {get; set;} }} | :{{CSharp|ResourceValue SpecGlossMap {get; set;} }} | ||
+ | :: | ||
+ | ::A JPG or PNG resource that makes up the Specular Gloss Map | ||
===Constructors=== | ===Constructors=== |
Revision as of 19:40, 4 April 2017
Represents a specular variant of a material based on the Unity Standard Shader
- Inherits class: DOMMaterialStandard
- This is a leaf node type. This node type cannot have children.
Remarks [edit]
Properties
- Color32 SpecColor {get; set;}
- The specular color
- ResourceValue SpecGlossMap {get; set;}
- A JPG or PNG resource that makes up the Specular Gloss Map
Constructors
- DOMMaterialSpecular()