DOMMaterialMetallic

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Revision as of 14:14, 18 January 2019 by Spark5 (Talk | contribs) (Documentation for the DOMMaterialMetallic class)

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Represents a metallic variant of a material based on the Unity Standard Shader

Remarks [edit]

Properties

bool DoubleSided {get; set;}
True if a double-sided shader variant should be used
float Glossiness {get; set;}
The glossiness (shininess) of the material
float GlossMapScale {get; set;}
A value indicating how metallic the material should appear
float Metallic {get; set;}
A value indicating how metalic the material should appear
ResourceValue MetallicGlossMap {get; set;}
A JPG or PNG resource that makes up the Metallic Gloss Map

Constructors

DOMMaterialMetallic()
Constructs a new DOMMaterialMetallic with default settings
DOMMaterialMetallic(DOMObject[] children)
Constructs a new DOMMaterialMetallic, adding children at the same time
DOMMaterialMetallic(string title, DOMObject[] children)
Constructs a new DOMMaterialMetallic, setting a title and adding children at the same time