Difference between revisions of "DOMMaterialMetallic"
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(Documentation for the DOMMaterialMetallic class) |
(Documentation for the DOMMaterialMetallic class) |
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:: | :: | ||
::True if a double-sided shader variant should be used | ::True if a double-sided shader variant should be used | ||
+ | |||
+ | :{{CSharp|float Glossiness {get; set;} }} | ||
+ | :: | ||
+ | ::The glossiness (shininess) of the material | ||
+ | |||
+ | :{{CSharp|float GlossMapScale {get; set;} }} | ||
+ | :: | ||
+ | ::A value indicating how metallic the material should appear | ||
:{{CSharp|float Metallic {get; set;} }} | :{{CSharp|float Metallic {get; set;} }} |
Latest revision as of 14:14, 18 January 2019
Represents a metallic variant of a material based on the Unity Standard Shader
- Inherits class: DOMMaterialStandard
Remarks [edit]
Properties
- bool DoubleSided {get; set;}
- True if a double-sided shader variant should be used
- float Glossiness {get; set;}
- The glossiness (shininess) of the material
- float GlossMapScale {get; set;}
- A value indicating how metallic the material should appear
- float Metallic {get; set;}
- A value indicating how metalic the material should appear
- ResourceValue MetallicGlossMap {get; set;}
- A JPG or PNG resource that makes up the Metallic Gloss Map
Constructors
- DOMMaterialMetallic()
- Constructs a new DOMMaterialMetallic with default settings
- DOMMaterialMetallic(DOMObject[] children)
- Constructs a new DOMMaterialMetallic, adding children at the same time
- DOMMaterialMetallic(string title, DOMObject[] children)
- Constructs a new DOMMaterialMetallic, setting a title and adding children at the same time