Difference between revisions of "DOMMaterialMetallic"

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(Documentation for the DOMMaterialMetallic class)
(Documentation for the DOMMaterialMetallic class)
 
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::True if a double-sided shader variant should be used
 
::True if a double-sided shader variant should be used
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:{{CSharp|float Glossiness {get; set;} }}
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::The glossiness (shininess) of the material
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:{{CSharp|float GlossMapScale {get; set;} }}
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::A value indicating how metallic the material should appear
  
 
:{{CSharp|float Metallic {get; set;} }}
 
:{{CSharp|float Metallic {get; set;} }}

Latest revision as of 14:14, 18 January 2019

Represents a metallic variant of a material based on the Unity Standard Shader

Remarks [edit]

Properties

bool DoubleSided {get; set;}
True if a double-sided shader variant should be used
float Glossiness {get; set;}
The glossiness (shininess) of the material
float GlossMapScale {get; set;}
A value indicating how metallic the material should appear
float Metallic {get; set;}
A value indicating how metalic the material should appear
ResourceValue MetallicGlossMap {get; set;}
A JPG or PNG resource that makes up the Metallic Gloss Map

Constructors

DOMMaterialMetallic()
Constructs a new DOMMaterialMetallic with default settings
DOMMaterialMetallic(DOMObject[] children)
Constructs a new DOMMaterialMetallic, adding children at the same time
DOMMaterialMetallic(string title, DOMObject[] children)
Constructs a new DOMMaterialMetallic, setting a title and adding children at the same time