Difference between revisions of "DOMMaterialMetallic"

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(Documentation for the DOMMaterialMetallic class)
(Documentation for the DOMMaterialMetallic class)
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===Constructors===
 
===Constructors===
 
:{{CSharp|DOMMaterialMetallic()}}
 
:{{CSharp|DOMMaterialMetallic()}}
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::
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::Constructs a new DOMMaterialMetallic with default settings
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:{{CSharp|DOMMaterialMetallic(string title)}}
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::Constructs a new DOMMaterialMetallic, setting a title and adding children at the same time
  
 
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Revision as of 12:38, 6 September 2017

Represents a metallic variant of a material based on the Unity Standard Shader

  • Inherits class: DOMMaterialStandard
  • This is a leaf node type. This node type cannot have children.

Remarks [edit]

Properties

bool DoubleSided {get; set;}
True if a double-sided shader variant should be used
float Metallic {get; set;}
A value indicating how metalic the material should appear
ResourceValue MetallicGlossMap {get; set;}
A JPG or PNG resource that makes up the Metallic Gloss Map

Constructors

DOMMaterialMetallic()
Constructs a new DOMMaterialMetallic with default settings
DOMMaterialMetallic(string title)
Constructs a new DOMMaterialMetallic, setting a title and adding children at the same time