Difference between revisions of "DOMMaterialMetallic"
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(Documentation for the DOMMaterialMetallic class) |
(Documentation for the DOMMaterialMetallic class) |
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* This is a leaf node type. This node type cannot have children. | * This is a leaf node type. This node type cannot have children. | ||
===Remarks <nowiki>[</nowiki>[{{fullurl:DOMMaterialMetallic Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ===Remarks <nowiki>[</nowiki>[{{fullurl:DOMMaterialMetallic Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ||
− | {{:DOMMaterialMetallic Remarks}} | + | {{#ifexist:DOMMaterialMetallic Remarks|{{:DOMMaterialMetallic Remarks}}|}} |
===Properties=== | ===Properties=== |
Revision as of 21:02, 12 April 2017
Represents a metallic variant of a material based on the Unity Standard Shader
- Inherits class: DOMMaterialStandard
- This is a leaf node type. This node type cannot have children.
Remarks [edit]
Properties
- bool DoubleSided {get; set;}
- True if a double-sided shader variant should be used
- float Metallic {get; set;}
- A value indicating how metalic the material should appear
- ResourceValue MetallicGlossMap {get; set;}
- A JPG or PNG resource that makes up the Metallic Gloss Map
Constructors
- DOMMaterialMetallic()