Difference between revisions of "DOMMaterialMetallic"
From Virtual World Web Wiki
(Documentation for the DOMMaterialMetallic class) |
(Documentation for the DOMMaterialMetallic class) |
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+ | Represents a metallic variant of a material based on the Unity Standard Shader | ||
+ | |||
*'''Inherits class: [[DOMMaterialStandard]]''' | *'''Inherits class: [[DOMMaterialStandard]]''' | ||
* This is a leaf node type. This node type cannot have children. | * This is a leaf node type. This node type cannot have children. | ||
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===Properties=== | ===Properties=== | ||
:{{CSharp|bool DoubleSided {get; set;} }} | :{{CSharp|bool DoubleSided {get; set;} }} | ||
+ | :: | ||
+ | ::True if a double-sided shader variant should be used | ||
:{{CSharp|float Metallic {get; set;} }} | :{{CSharp|float Metallic {get; set;} }} | ||
+ | :: | ||
+ | ::A value indicating how metalic the material should appear | ||
:{{CSharp|ResourceValue MetallicGlossMap {get; set;} }} | :{{CSharp|ResourceValue MetallicGlossMap {get; set;} }} | ||
+ | :: | ||
+ | ::A JPG or PNG resource that makes up the Metallic Gloss Map | ||
===Constructors=== | ===Constructors=== |
Revision as of 19:40, 4 April 2017
Represents a metallic variant of a material based on the Unity Standard Shader
- Inherits class: DOMMaterialStandard
- This is a leaf node type. This node type cannot have children.
Remarks [edit]
Properties
- bool DoubleSided {get; set;}
- True if a double-sided shader variant should be used
- float Metallic {get; set;}
- A value indicating how metalic the material should appear
- ResourceValue MetallicGlossMap {get; set;}
- A JPG or PNG resource that makes up the Metallic Gloss Map
Constructors
- DOMMaterialMetallic()