Difference between revisions of "Cloud Global"

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(Documentation for the Cloud Global class)
(Documentation for the Cloud Global class)
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::Checkpoints your app data. Just in case.
 
::Checkpoints your app data. Just in case.
  
:{{CSharp|void SetApplication(string applicationID)}}
+
:{{CSharp|void SetApplication(string identifier)}}
 
::
 
::
 
::Associates this script with an application (scope of data storage). A single call to this function is required before most other GameCloud functions will work. Simply pass a Guid as a string.
 
::Associates this script with an application (scope of data storage). A single call to this function is required before most other GameCloud functions will work. Simply pass a Guid as a string.
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::
 
::
 
::Sets the value of an application-scoped data item. This is basic global application string data storage.
 
::Sets the value of an application-scoped data item. This is basic global application string data storage.
 +
 +
:{{CSharp|void SetOrCreateApplication(string identifier, Guid applicationID)}}
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::
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::Similar to SetApplication, but will also create the application with the known GUID application ID. This is useful for scripts that auto-create their application if it doesn't exist, and ensures the application always has the same ID so it can be transferred reliably between systems.
  
 
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Revision as of 14:41, 5 April 2018

The Cloud JavaScript global object is available from server world scripts and is the main entry point for the GameCloud functionality.

  • This is a JavaScript global object named Cloud

Remarks [edit]

Methods

EngagementExtended CreateEngagement()
Creates a new engagement which wraps a state machine and can be used to help coordinate complex player interactions
bool DataExists(string key)
Checks if an application scoped data item exists (is set).
void DeleteData(string key)
Deletes the specified application scoped data item.
CloudCurrencyExtended GetCurrency(string identifier, bool accountScoped = true)
Gets or creates a currency for use in your javascript applications. The returned object can be used to transact in this currency, and get balance of accounts.
string GetData(string key)
Gets the value of an application scoped data item.
ReturnType GetMetadata(string key)
Gets the value of an application metadata item
DOMObjectExtended Instantiate(DOMObjectExtended parent, Guid objectTypeID)
Instantiates a new reference to the specified object type and adds it as a child of the provided DOM object
InteractionMappingExtended RegisterInteraction(string selector, string abilityIdentifier, string groupIdentifier = NULL, string personaSelector = NULL)
Wraps up the ViewInfo’s AddInteractionMapping and AddAbility methods into a single call. The abilityIdentifier is the name of a GameCloud registered ability (created in the admin). The groupIdentifier is the optional name of a GameCloud registered entity group used to filter who gets the interaction, and the selector is a CSS-Style selector which identifies nodes which are eligible targets of the interaction.
void SaveData()
Checkpoints your app data. Just in case.
void SetApplication(string identifier)
Associates this script with an application (scope of data storage). A single call to this function is required before most other GameCloud functions will work. Simply pass a Guid as a string.
void SetData(string key, string value)
Sets the value of an application-scoped data item. This is basic global application string data storage.
void SetOrCreateApplication(string identifier, Guid applicationID)
Similar to SetApplication, but will also create the application with the known GUID application ID. This is useful for scripts that auto-create their application if it doesn't exist, and ensures the application always has the same ID so it can be transferred reliably between systems.