Difference between revisions of "Cloud Global"
From Virtual World Web Wiki
(Documentation for the Cloud Global class) |
(Documentation for the Cloud Global class) |
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* This is a JavaScript global object named '''Cloud''' | * This is a JavaScript global object named '''Cloud''' | ||
===Remarks <nowiki>[</nowiki>[{{fullurl:Cloud Global Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ===Remarks <nowiki>[</nowiki>[{{fullurl:Cloud Global Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ||
− | {{:Cloud Global Remarks}} | + | {{#ifexist:Cloud Global Remarks|{{:Cloud Global Remarks}}|}} |
===Methods=== | ===Methods=== |
Revision as of 21:06, 12 April 2017
The Cloud JavaScript global object is available from server world scripts and is the main entry point for the GameCloud functionality.
- This is a JavaScript global object named Cloud
Remarks [edit]
Methods
- bool DataExists(string key)
- Checks if an application scoped data item exists (is set).
- void DeleteData(string key)
- Deletes the specified application scoped data item.
- CloudCurrencyExtended GetCurrency(string identifier, bool accountScoped = true)
- Gets or creates a currency for use in your javascript applications. The returned object can be used to transact in this currency, and get balance of accounts.
- string GetData(string key)
- Gets the value of an application scoped data item.
- ReturnType GetMetadata(string key)
- Gets the value of an application metadata item
- IDOMObjectExtended Instantiate(IDOMObjectExtended parent, Guid objectTypeID)
- Instantiates a new reference to the specified object type and adds it as a child of the provided DOM object
- IInteractionMappingExtended RegisterInteraction(string selector, string abilityIdentifier, string groupIdentifier = NULL, string personaSelector = NULL)
- Wraps up the ViewInfo’s AddInteractionMapping and AddAbility methods into a single call. The abilityIdentifier is the name of a GameCloud registered ability (created in the admin). The groupIdentifier is the optional name of a GameCloud registered entity group used to filter who gets the interaction, and the selector is a CSS-Style selector which identifies nodes which are eligible targets of the interaction.
- void SaveData()
- Checkpoints your app data. Just in case.
- void SetApplication(string applicationID)
- Associates this script with an application (scope of data storage). A single call to this function is required before most other GameCloud functions will work. Simply pass a Guid as a string.
- void SetData(string key, string value)
- Sets the value of an application-scoped data item. This is basic global application string data storage.