Difference between revisions of "Cloud Global"

From Virtual World Web Wiki
Jump to: navigation, search
(Documentation for the Cloud Global class)
(Documentation for the Cloud Global class)
Line 21: Line 21:
 
::
 
::
 
::Gets the value of an application scoped data item.
 
::Gets the value of an application scoped data item.
 +
 +
:{{CSharp|ReturnType GetMetadata(string key)}}
 +
::
 +
::Gets the value of an application metadata item
  
 
:{{CSharp|IDOMObjectExtended Instantiate(IDOMObjectExtended parent, Guid objectTypeID)}}
 
:{{CSharp|IDOMObjectExtended Instantiate(IDOMObjectExtended parent, Guid objectTypeID)}}

Revision as of 17:47, 24 March 2017

The Cloud JavaScript global object is available from server world scripts and is the main entry point for the GameCloud functionality.

  • This is a JavaScript global object named Cloud

Remarks [edit]

Methods

bool DataExists(string key)
Checks if an application scoped data item exists (is set).
void DeleteData(string key)
Deletes the specified application scoped data item.
CloudCurrencyExtended GetCurrency(string identifier, bool accountScoped = true)
Gets or creates a currency for use in your javascript applications. The returned object can be used to transact in this currency, and get balance of accounts.
string GetData(string key)
Gets the value of an application scoped data item.
ReturnType GetMetadata(string key)
Gets the value of an application metadata item
IDOMObjectExtended Instantiate(IDOMObjectExtended parent, Guid objectTypeID)
Instantiates a new reference to the specified object type and adds it as a child of the provided DOM object
IInteractionMappingExtended RegisterInteraction(string selector, string abilityIdentifier, string groupIdentifier = NULL, string personaSelector = NULL)
Wraps up the ViewInfo’s AddInteractionMapping and AddAbility methods into a single call. The abilityIdentifier is the name of a GameCloud registered ability (created in the admin). The groupIdentifier is the optional name of a GameCloud registered entity group used to filter who gets the interaction, and the selector is a CSS-Style selector which identifies nodes which are eligible targets of the interaction.
void SaveData()
Checkpoints your app data. Just in case.
void SetApplication(string applicationID)
Associates this script with an application (scope of data storage). A single call to this function is required before most other GameCloud functions will work. Simply pass a Guid as a string.
void SetData(string key, string value)
Sets the value of an application-scoped data item. This is basic global application string data storage.