Difference between revisions of "Cloud Global"
From Virtual World Web Wiki
(Documentation for the Cloud Global class) |
(Documentation for the Cloud Global class) |
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− | The Cloud JavaScript global object is available from server world scripts and is the main entry point for the GameCloud functionality. | + | The Cloud JavaScript global object is available from server world scripts and is the main entry point for the GameCloud functionality. (Updated) |
* This is a JavaScript visible object | * This is a JavaScript visible object | ||
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::Gets the value of an application scoped data item. | ::Gets the value of an application scoped data item. | ||
− | :{{CSharp|IInteractionMappingExtended RegisterInteraction(string selector, string abilityIdentifier, string groupIdentifier)}} | + | :{{CSharp|IDOMObjectExtended Instantiate(IDOMObjectExtended parent, string objectTypeID)}} |
+ | :: | ||
+ | ::Instantiates a new reference to the specified object type and adds it as a child of the provided DOM object | ||
+ | |||
+ | :{{CSharp|IInteractionMappingExtended RegisterInteraction(string selector, string abilityIdentifier, string groupIdentifier, string personaSelector)}} | ||
:: | :: | ||
::Wraps up the ViewInfo’s AddInteractionMapping and AddAbility methods into a single call. The abilityIdentifier is the name of a GameCloud registered ability (created in the admin). The groupIdentifier is the optional name of a GameCloud registered entity group used to filter who gets the interaction, and the selector is a CSS-Style selector which identifies nodes which are eligible targets of the interaction. | ::Wraps up the ViewInfo’s AddInteractionMapping and AddAbility methods into a single call. The abilityIdentifier is the name of a GameCloud registered ability (created in the admin). The groupIdentifier is the optional name of a GameCloud registered entity group used to filter who gets the interaction, and the selector is a CSS-Style selector which identifies nodes which are eligible targets of the interaction. |
Revision as of 15:57, 12 January 2017
The Cloud JavaScript global object is available from server world scripts and is the main entry point for the GameCloud functionality. (Updated)
- This is a JavaScript visible object
Remarks [edit]
Methods
- bool DataExists(string key)
- Checks if an application scoped data item exists (is set).
- void DeleteData(string key)
- Deletes the specified application scoped data item.
- CloudCurrencyExtended GetCurrency(string identifier, bool accountScoped)
- Gets or creates a currency for use in your javascript applications. The returned object can be used to transact in this currency, and get balance of accounts.
- string GetData(string key)
- Gets the value of an application scoped data item.
- IDOMObjectExtended Instantiate(IDOMObjectExtended parent, string objectTypeID)
- Instantiates a new reference to the specified object type and adds it as a child of the provided DOM object
- IInteractionMappingExtended RegisterInteraction(string selector, string abilityIdentifier, string groupIdentifier, string personaSelector)
- Wraps up the ViewInfo’s AddInteractionMapping and AddAbility methods into a single call. The abilityIdentifier is the name of a GameCloud registered ability (created in the admin). The groupIdentifier is the optional name of a GameCloud registered entity group used to filter who gets the interaction, and the selector is a CSS-Style selector which identifies nodes which are eligible targets of the interaction.
- void SaveData()
- Checkpoints your app data. Just in case.
- void SetApplication(string applicationID)
- Associates this script with an application (scope of data storage). A single call to this function is required before most other GameCloud functions will work. Simply pass a Guid as a string.
- void SetData(string key, string value)
- Sets the value of an application-scoped data item. This is basic global application string data storage.