Difference between revisions of "AvatarExtended"

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(Documentation for the AvatarExtended class)
(Documentation for the AvatarExtended class)
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::Destroys the bot
 
::Destroys the bot
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:{{CSharp|string GetMetadata(string key)}}
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::Gets a metadata value from this avatar
  
 
:{{CSharp|void Remove(string hookpointPath)}}
 
:{{CSharp|void Remove(string hookpointPath)}}
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::Broadcasts a chat message in the local chat channel that appears to be from the bot
 
::Broadcasts a chat message in the local chat channel that appears to be from the bot
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:{{CSharp|void SetMetadata(string key, string value)}}
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::Sets a metadata value on this avatar
  
 
:{{CSharp|void StartAnimation(string layerName, string animationName, bool looping)}}
 
:{{CSharp|void StartAnimation(string layerName, string animationName, bool looping)}}

Revision as of 17:48, 21 March 2018

Represents an avatar which is a collection of DOM nodes starting with a root DOMController object and managed by the Creature Manager component

  • This is a JavaScript visible object

Remarks [edit]

Properties

DOMControllerExtended Body {get;}
The DOMControllerExtended for the body of the avatar
RuntimeLayerExtended MyAppearance {get;}
The appearance modification layer specific to this specific avatar instance
string Title {get; set;}
The Title of the bot

Methods

void AddHookpoint(string name)
Creates a new managed hookpoint that can be affected by appearance modifiaction layers
void Destroy()
Destroys the bot
string GetMetadata(string key)
Gets a metadata value from this avatar
void Remove(string hookpointPath)
Remove a piece of clothing
void Say(string message)
Broadcasts a chat message in the local chat channel that appears to be from the bot
void SetMetadata(string key, string value)
Sets a metadata value on this avatar
void StartAnimation(string layerName, string animationName, bool looping)
Plays the requested animation on the requested layer
void StopAnimation(string layerName, string animationName)
Same as above, but for bots in a room rather than player avatars
void Wear(string hookpointPath, Guid objectTypeID)
Wear a piece of clothing