Difference between revisions of "AvatarExtended"

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(Documentation for the AvatarExtended class)
(Documentation for the AvatarExtended class)
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::
 
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::The [[DOMControllerExtended]] for the body of the avatar
 
::The [[DOMControllerExtended]] for the body of the avatar
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:{{CSharp|RuntimeLayerExtended MyAppearance {get;} }}
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::
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::The appearance modification layer specific to this specific avatar instance
  
 
:{{CSharp|string Title {get; set;} }}
 
:{{CSharp|string Title {get; set;} }}
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===Methods===
 
===Methods===
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:{{CSharp|void AddHookpoint(string name)}}
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::
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::Creates a new managed hookpoint that can be affected by appearance modifiaction layers
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:{{CSharp|void Destroy()}}
 
:{{CSharp|void Destroy()}}
 
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::

Revision as of 12:23, 5 March 2018

Represents an avatar which is a collection of DOM nodes starting with a root DOMController object and managed by the Creature Manager component

  • This is a JavaScript visible object

Remarks [edit]

Properties

DOMControllerExtended Body {get;}
The DOMControllerExtended for the body of the avatar
RuntimeLayerExtended MyAppearance {get;}
The appearance modification layer specific to this specific avatar instance
string Title {get; set;}
The Title of the bot

Methods

void AddHookpoint(string name)
Creates a new managed hookpoint that can be affected by appearance modifiaction layers
void Destroy()
Destroys the bot
void Remove(string hookpointPath)
Remove a piece of clothing
void Say(string message)
Broadcasts a chat message in the local chat channel that appears to be from the bot
void StartAnimation(string layerName, string animationName, bool looping)
Plays the requested animation on the requested layer
void StopAnimation(string layerName, string animationName)
Same as above, but for bots in a room rather than player avatars
void Wear(string hookpointPath, Guid objectTypeID)
Wear a piece of clothing