Difference between revisions of "DOMCurveValue"

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(Documentation for the DOMCurveValue class)
(Documentation for the DOMCurveValue class)
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* '''Inherits class: [[DOMObject]]'''
+
*'''Inherits class: [[DOMObject]]'''
 +
* This is a leaf node type. This node type cannot have children.
 
===Remarks <nowiki>[</nowiki>[{{fullurl:DOMCurveValue Remarks|action=edit}} edit]<nowiki>]</nowiki>===
 
===Remarks <nowiki>[</nowiki>[{{fullurl:DOMCurveValue Remarks|action=edit}} edit]<nowiki>]</nowiki>===
 
{{:DOMCurveValue Remarks}}
 
{{:DOMCurveValue Remarks}}
  
 
===Properties===
 
===Properties===
 +
:{{CSharp|DOMCurveEasing Easing {get; set;} }}
 +
::
 +
::Specifies which easing function to use
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:{{CSharp|DOMCurveKeyframe Keyframe {get;} }}
 
:{{CSharp|DOMCurveKeyframe Keyframe {get;} }}
  
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::If a type isn't recognized we just return our own value resulting in a stepped, square-wave-like jump from  
 
::If a type isn't recognized we just return our own value resulting in a stepped, square-wave-like jump from  
 
::keyframe to keyframe (fine for something like a resource value)
 
::keyframe to keyframe (fine for something like a resource value)
 
:{{CSharp|object GetKeyframeValue()}}
 
 
:{{CSharp|Color32 LerpColor32(Color32 a, Color32 b, Single t)}}
 
 
:{{CSharp|Point3D LerpPoint3D(Point3D a, Point3D b, Single t)}}
 
  
 
__NOTOC____NOEDITSECTION__
 
__NOTOC____NOEDITSECTION__

Revision as of 15:24, 18 November 2016

  • Inherits class: DOMObject
  • This is a leaf node type. This node type cannot have children.

Remarks [edit]

Properties

DOMCurveEasing Easing {get; set;}
Specifies which easing function to use
DOMCurveKeyframe Keyframe {get;}

Constructors

DOMCurveValue()
DOMCurveValue(string title)
DOMCurveValue(string title, object value)

Methods

bool CheckParent(DOMObject parent)
Called on DOMObject derived types just before they are added to the DOM to ensure their parent is appropriate.
object GetInterpolatedValue(DOMCurveValue other, Single time)
This method needs to be overridden in derived classes to support more interesting kinds of interpolation.
Out of the box, we handle some primitive types and do a liner interpolation.
If a type isn't recognized we just return our own value resulting in a stepped, square-wave-like jump from
keyframe to keyframe (fine for something like a resource value)