Difference between revisions of "Creating Scenes for Curio"

From Virtual World Web Wiki
Jump to: navigation, search
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
Curio runs in the Unity Engine, and as a result a lot of their documentation can be applied to building scenes for Curio. If you are a 3D modeler and want to know how to get the most out of your art in Curio it is important to familiarize yourself with the Standard Shader, Global Illumination, light probes, reflection probes, building collision, and optimization. This wiki will help you get the most out of your scenes.
 
Curio runs in the Unity Engine, and as a result a lot of their documentation can be applied to building scenes for Curio. If you are a 3D modeler and want to know how to get the most out of your art in Curio it is important to familiarize yourself with the Standard Shader, Global Illumination, light probes, reflection probes, building collision, and optimization. This wiki will help you get the most out of your scenes.
  
You will need a copy of Unity 5 from their website (the Personal version is free).
+
You will need a copy of [https://unity3d.com/get-unity/download Unity 5] from their website (the Personal version is free).
  
The steps required to build a scene are as follows
+
The steps required to build a scene are as follows:
  
Modeling
+
*Modeling
Creating Materials
+
 
Importing Models to Unity
+
*[[Creating Materials]]
Scene building and collision
+
 
Lighting
+
*Importing Models to Unity
Reflection Probes
+
 
Light Probes
+
*Scene building and collision
Baking Light
+
 
Exporting Scenes
+
*Lighting
 +
 
 +
*[[Reflection Probes]]
 +
 
 +
*[[Light Probes]]
 +
 
 +
*[[Baking Light]]
 +
 
 +
*Exporting Scenes

Latest revision as of 12:26, 6 June 2016

Curio runs in the Unity Engine, and as a result a lot of their documentation can be applied to building scenes for Curio. If you are a 3D modeler and want to know how to get the most out of your art in Curio it is important to familiarize yourself with the Standard Shader, Global Illumination, light probes, reflection probes, building collision, and optimization. This wiki will help you get the most out of your scenes.

You will need a copy of Unity 5 from their website (the Personal version is free).

The steps required to build a scene are as follows:

  • Modeling
  • Importing Models to Unity
  • Scene building and collision
  • Lighting
  • Exporting Scenes