Difference between revisions of "IUIScriptSystem"

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(Documentation for the IUIScriptSystem class)
(Documentation for the IUIScriptSystem class)
 
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===Methods===
 
===Methods===
:{{CSharp|bool Find(IConnectionIdentity identity, ResourceValue resource, out IUIScriptHandle handle)}}
 
 
 
:{{CSharp|T GetHandlerInstance<T>(IConnectionIdentity identity)}}
 
:{{CSharp|T GetHandlerInstance<T>(IConnectionIdentity identity)}}
 
::
 
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::
 
::
 
::Finds the instance of a given server-side UI script handler given its client script ID, if one exists
 
::Finds the instance of a given server-side UI script handler given its client script ID, if one exists
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 +
:{{CSharp|T[] GetHandlerInstances<T>(IConnectionIdentity identity)}}
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::
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::Finds all instances of a given server-side UI script handler
  
 
:{{CSharp|void ReleaseAll<T>(IConnectionIdentity identity)}}
 
:{{CSharp|void ReleaseAll<T>(IConnectionIdentity identity)}}
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::
 
::
 
::Sends a UIScript packet to the connection identity if it's not already sent
 
::Sends a UIScript packet to the connection identity if it's not already sent
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:{{CSharp|void SendOrReleaseByPermission<T>(IConnectionIdentity identity, Guid permissionID)}}
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::
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::A convenience wrapper that checks an area permission and then calls either SendMissingTo or ReleaseAll for the script
  
 
:{{CSharp|bool SendServerMessage(IUIScriptHandle handle, object content)}}
 
:{{CSharp|bool SendServerMessage(IUIScriptHandle handle, object content)}}

Latest revision as of 17:37, 19 September 2018

The UI script system is a primary layer one interface. It provides methods for working with UI scripts, sending them to clients, finding their instances, and releasing them.

Remarks [edit]

Methods

T GetHandlerInstance<T>(IConnectionIdentity identity)
Finds the instance of a given server-side UI script handler if one exists
IUIScript GetHandlerInstance(Guid clientScriptID, IConnectionIdentity identity)
Finds the instance of a given server-side UI script handler given its client script ID, if one exists
T[] GetHandlerInstances<T>(IConnectionIdentity identity)
Finds all instances of a given server-side UI script handler
void ReleaseAll<T>(IConnectionIdentity identity)
Releases all scripts instances with a given handler type for a connection
void ReleaseAll(Guid clientScriptID, IConnectionIdentity identity)
Releases all scripts instances with a given client script ID for a connection
void ReleaseAll(IConnectionIdentity identity)
Removes all scripts for the given identity
void ReleaseScope(IConnectionIdentity identity, Guid scopeID)
Releases all script handles belonging to a given scope for a particular client connection
IUIScriptHandle SendMissingTo<T>(IConnectionIdentity identity, object[] args)
Sends a UIScript packet to the connection identity if it's not already sent
IUIScriptHandle SendMissingTo<T, TEx>(IConnectionIdentity identity, object[] args)
Sends a UIScript packet to the connection identity if it's not already sent, with the specified extension
IUIScriptHandle SendMissingTo<T>(Guid? scopeID, IConnectionIdentity identity, object[] args)
Sends a UIScript packet to the connection identity if it's not already sent
void SendOrReleaseByPermission<T>(IConnectionIdentity identity, Guid permissionID)
A convenience wrapper that checks an area permission and then calls either SendMissingTo or ReleaseAll for the script
bool SendServerMessage(IUIScriptHandle handle, object content)
Sends a script message to the target handle
IUIScriptHandle SendTo<T>(IConnectionIdentity identity, object[] args)
Sends a UIScript packet to the connection identity
IUIScriptHandle SendTo<T, TEx>(IConnectionIdentity identity, object[] args)
Sends a UIScript packet to the connection identity with the specified extension
IUIScriptHandle SendTo<T>(IConnectionIdentity identity, IEnumerable<Type> extensions, object[] args)
Sends a UIScript packet to the connection identity with the specified extension
IUIScriptHandle SendTo<T>(Guid? scopeID, IConnectionIdentity identity, object[] args)
Sends a UIScript packet to the connection identity