Difference between revisions of "DOMMaterialSpecular"

From Virtual World Web Wiki
Jump to: navigation, search
(Documentation for the DOMMaterialSpecular class)
(Documentation for the DOMMaterialSpecular class)
Line 6: Line 6:
  
 
===Properties===
 
===Properties===
 +
:{{CSharp|float Glossiness {get; set;} }}
 +
::
 +
::The glossiness (shininess) of the material
 +
 
:{{CSharp|Color32 SpecColor {get; set;} }}
 
:{{CSharp|Color32 SpecColor {get; set;} }}
 
::
 
::

Revision as of 13:28, 15 August 2018

Represents a specular variant of a material based on the Unity Standard Shader

Remarks [edit]

Properties

float Glossiness {get; set;}
The glossiness (shininess) of the material
Color32 SpecColor {get; set;}
The specular color
ResourceValue SpecGlossMap {get; set;}
A JPG or PNG resource that makes up the Specular Gloss Map

Constructors

DOMMaterialSpecular()
Constructs a new DOMMaterialSpecular with default settings
DOMMaterialSpecular(DOMObject[] children)
Constructs a new DOMMaterialSpecular, adding children at the same time
DOMMaterialSpecular(string title, DOMObject[] children)
Constructs a new DOMMaterialSpecular, setting a title and adding children at the same time