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      <page pageid="1567" ns="0" title="Reflection Probes">
        <revisions>
          <rev contentformat="text/x-wiki" contentmodel="wikitext" xml:space="preserve">Reflection Probes are objects that grab a view of the world around it and applies what it sees to any objects within it's boundaries that are shiny enough to be reflective. This can add a great deal of immersion to a scene so that objects feel grounded within their surroundings.

When building scenes with static lighting Baked probes are the best option. Their surroundings are baked and exported with the scene and operate under the assumption that drastic lighting or environment changes won't happen in a scene. They are also the cheapest type of reflection probes because they don't need to update at runtime.

Realtime reflection probes are best used for environments with changing lighting, like a day-night cycle. Realtime reflection probes update in Curio at a rate of once per minute, and must be withing a game object called Reflections_GRP, under your _World object.

Without a reflection probe shiny objects will reflect the skybox by default, and if you have an interior scene this will look very wrong.

Official Unity Documentation for [http://docs.unity3d.com/Manual/class-ReflectionProbe.html Reflection Probes].</rev>
        </revisions>
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      <page pageid="1927" ns="0" title="Remote API">
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          <rev contentformat="text/x-wiki" contentmodel="wikitext" xml:space="preserve">===Remarks &lt;nowiki&gt;[&lt;/nowiki&gt;[{{fullurl:Remote API Remarks|action=edit}} edit]&lt;nowiki&gt;]&lt;/nowiki&gt;===
{{#ifexist:Remote API Remarks|{{:Remote API Remarks}}|}}

===&lt;span id=&quot;IRemoteComponentSystem&quot;&gt;&lt;/span&gt;IRemoteComponentSystem &lt;span class=&quot;SectionLink&quot;&gt;([[IRemoteComponentSystem|Full Article]])&lt;/span&gt;===
Exposes some of the functionality of [[IComponentSystem]] to outside applications with appropriate consumer credentials

===&lt;span id=&quot;IRemoteEntitySystem&quot;&gt;&lt;/span&gt;IRemoteEntitySystem &lt;span class=&quot;SectionLink&quot;&gt;([[IRemoteEntitySystem|Full Article]])&lt;/span&gt;===
Exposes some of the functionality of [[IEntitySystem]] to outside applications with appropriate consumer credentials

===&lt;span id=&quot;IRemoteFinancialSystem&quot;&gt;&lt;/span&gt;IRemoteFinancialSystem &lt;span class=&quot;SectionLink&quot;&gt;([[IRemoteFinancialSystem|Full Article]])&lt;/span&gt;===
Exposes some of the functionality of [[IFinancialSystem]] to outside applications with appropriate consumer credentials

===&lt;span id=&quot;IRemoteObjectSystem&quot;&gt;&lt;/span&gt;IRemoteObjectSystem &lt;span class=&quot;SectionLink&quot;&gt;([[IRemoteObjectSystem|Full Article]])&lt;/span&gt;===
Exposes some of the functionality of [[IObjectSystem]] to outside applications with appropriate consumer credentials. These methods help you work with [[Object Type]]s and are mainly intended for use with art pipeline tools.

===&lt;span id=&quot;IRemoteResourceSystem&quot;&gt;&lt;/span&gt;IRemoteResourceSystem &lt;span class=&quot;SectionLink&quot;&gt;([[IRemoteResourceSystem|Full Article]])&lt;/span&gt;===
Exposes some of the functionality of [[IResourceSystem]] to outside applications with appropriate consumer credentials

===&lt;span id=&quot;IRemoteWorldspaceSystem&quot;&gt;&lt;/span&gt;IRemoteWorldspaceSystem &lt;span class=&quot;SectionLink&quot;&gt;([[IRemoteWorldspaceSystem|Full Article]])&lt;/span&gt;===
Exposes some of the functionality of [[IWorldspaceSystem]] to outside applications with appropriate consumer credentials

__NOTOC____NOEDITSECTION__</rev>
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